Thriller, Horror, Drama
Sound and Mise en Scene
The sequence opens with the diegetic noise of a steam train playing during the titles, which then transitions into the shot of an actual steam train speeding along a track. A string instrument plays, creating an atmospheric mood that carries on under the on-screen diegetic sound of talking and rumbling of the train. A sharp breathing sound provides a transition for the scenes and the string instrument begins to sound louder.
The use of a steam train along with the old fashioned clothing immediately allows the audience to recognise that the film is set in a different time period.
A non-diegetic sinister base sound begins, linking to the thriller and horror genres of the movie, creating an uneasy atmosphere for the audience. There are silences so the audience are able to focus their full attention on chilling noises such as the squeaky door, a classic horror feature.
The introduction of the gloomy, unkept, abandoned and castle-like house instantly hints to the audience that spooky events are going to occur, linking to the genres. The completely grey-scaled inside with old fashioned chandeliers, candles, old paintings, a dusty grand staircase and cobwebs over old portraits add to the eerie feel.
Throughout the house, which is surrounded by grey, dreary marshlands (secluded) is old-fashioned and dusty, yet has personal touches so it is obvious that someone had once lived there.
A continuous non-diegetic eerie note begins to build, creating tension and suspense, linking to the thriller genre.
The eerie note along with the on-screen diegetic sound of ticking continues to a build up where the eye of a mysterious figure can be seen through one of the gaps, at which there is a non-diegetic loud clanking sound as the face appears.
The non-diegetic sound starts building up and becomes more urgent, building suspense. Flashback transitions linked with the sound of a sharp breath, with the diegetic sounds within the scene still being heard over the top of it.
The use of thunder, lightening and rain (along with the diegetic sound of it) adds much more darkness to the mood and becomes more sinister to the audience. The characters then begin to look more distorted due to lack of light and the fact they are drenched, making the audience feel more distressed.
The use of a small village gives a homely feel, but it is clear that the people are not safe and there is no real help. A woman shaking as she pours a drink, with the diegetic sound of the glass clinking, clearly seems to be frightened by something, and this gets the audience feeling shaken.
The use of photographs with the faces scratched out proves distressing for the audience, but also shows that research is being done into the creepy events occurring and a conclusion may be come to.
The use of children is disturbing for the audience, who will automatically feel a certain amount of sympathy for them as they are younger. The use of children's toys also, such as the clapping monkey (that makes an on-screen diegetic sound of clapping when playing) is also terrifying yet a common horror feature.
The blood-like message on the wall of 'you could have saved him' adds a chilling effect.
Symbols such as the cross in the marshland brings in religious elements.
The non-diegetic noise drones out till a sudden diegetic scream as a ghostly figure appears at the darkened window, making the audience jump, which links perfectly to the thriller genre. The sequence ends with a non-diegetic rumble.